Welcome to Cast Party’s actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the Blood War.
In episode 8, the adventurers face the loss of one of their own beneath the streets of Baldur’s Gate.
A soul coin, courtesy of Beadle & Grimm’s Baldur’s Gate: Descent Into Avernus, Platinum Edition
For your consideration, below: the contract offered in this episode, in PDF form. Would you have signed it?
Welcome to Cast Party’s actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the Blood War.
In episode 7, the adventurers approach the heart of the Dungeon of the Dead Three – but the mission takes a desperate and deadly turn.
Undead skeletons stalk the Dungeon of the Dead Three
Level Up: Death Saving Throws.
In Dungeons & Dragons, whenever a player starts their turn with 0 hit points, they must make a special saving throw, called a death saving throw, to determine whether they creep closer to death or hang onto life. Unlike other saving throws, this one isn’t tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point and become conscious.
Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.
Stabilizing a Creature
The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn’t killed by a failed death saving throw.
You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful DC 10 Wisdom (Medicine) check.
A stable creature doesn’t make death saving throws, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn’t healed regains 1 hit point after 1d4 hours.
Welcome to Cast Party’s actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War. In Episode 6, the adventurers fight their way through the Dungeon of the Dead Three.
Welcome to Cast Party’s actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War. In Episode 5, the adventurers continue their raid on the Dungeon of the Dead Three.
Level Up: You’re Not Helping. Our campaign uses a house rule with regard to characters helping each other during skill checks. In standard Dungeons & Dragons 5E, characters can generally grant each other advantage on skill checks by taking the Help action. However, with our house rule, characters can only assist with a skill check if they are Proficient with that skill. When a character attempts to Help with a skill check, you may hear the Dungeon Master ask whether that character is “trained” or “proficient” with that skill. In the first part of this episode, Corbin, who is proficient with the Religion skill, helps Renascence to make a Religion check.
Welcome to Cast Party’s actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War. In Episode 4, the adventurers explore a secret temple hidden in the sewers below Baldur’s Gate.
The symbol of Bane, God of Strife and Tyranny
Left to right: Necromite of Myrkul, Black Gauntlet of Bane, and Reaper of Bhaal
Level Up: Darkvision. In this episode, Corbin calls upon the power of his god, Ilmater, to help the adventurers see in the dark. He does this using a special ability granted to clerics of the Twilight Domain, introduced in Tasha’s Cauldron of Everything:
Welcome to Cast Party’s actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War. In episode 3, the adventurers continue their investigation into the cult of the Dead Three. But first they must survive a deadly fight with pirates at the Elfsong Tavern.
Map of Baldur’s Gate with the locations of Basilisk Gate, the Elfsong Tavern, and the Bathhouse.The insignia of the Flaming Fist, the mercenary police force in Baldur’s Gate.
Level Up: Why does Renascence have cantrips? Listeners may have noticed that Renascence uses the Guidance cantrip in this episode. In previous episodes, he has made liberal use of the Thaumaturgy cantrip, which he can use as a result of his fiendish tiefling heritage. But longtime D&D players may be wondering where his additional cantrips come from. Since the 5th Edition of Dungeons & Dragons was released in 2014, paladins have not had access to cantrips. But that changed in late 2020 with the release of Tasha’s Cauldron of Everything, which included new Fighting Style Options for paladins. One of these options is “Blessed Warrior”, which allows the paladin to select two cleric cantrips:
…so Renascence has had the Thaumaturgy cantrip since level 1 because he’s a tiefling. At level 2, he chose the Blessed Warrior style and learned the Guidance cantrip…as well as one additional cantrip that will be revealed in Episode 4!
Welcome to Cast Party’s actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War. In episode 2, the adventurers arrive at Elfsong Tavern to question a spy named Tarina about the cult of the Dead Three. But surprises both supernatural and extremely physical await.
Map of Baldur’s Gate with Basilisk Gate and the Elfsong Tavern
The Elfsong Tavern has appeared in many games! Here it is as depicted in the Baldur’s Gate computer game (1998, Bioware).And here’s the floorplan of the Elfsong in our campaign. Note that the layout used for the tavern here (created in 2019) is almost identical to the 1998 game!
“The Song of Elturel” heard in this episode was performed by Arianna Ferrara Gennari (used by permission). Thanks Arianna!
Welcome to Cast Party’s first actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War. Do the adventurers have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can they ever hope to find their way home safely when pitted against the infinite evils of the Nine Hells?
Our story begins in the corrupt city of Baldur’s Gate