Welcome to Cast Party’s actual play podcast. In PodCast Party: Descent Into Avernus, Dungeon Master Matt Gordon leads players Tal Aviezer, Andy Cannistra, Carolyn Fox, and Rachel Tamarin from the shadows of Baldur’s Gate to the front lines of the Blood War.
In this episode, the adventurers have escaped the Dungeon of the Dead Three – but was the raid a set up from the start? Plus, some of Renascence’s secrets revealed.
Some music and sound effects in this episode are from the Monument Studios Fantasy Pack.
Level Up: Why does Renascence have two names? In this episode, we learn that Renascence was renamed by his brother Tomas. The Player’s Handbook has this to say about tiefling names:
“Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.”
The book goes on to suggest some possible “Virtue Names” for players who choose this third naming convention for their tiefling characters: “Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary.”
Renascence is a real word. It is the rarely-used English form of Renaissance, and means “a new birth or life; a rebirth.” Both Renascence and his brother pronounce the word “incorrectly” because they learned it from a book and hadn’t heard it spoken aloud.
The name was inspired by a 1917 poem by Edna St. Vincent Millay.